#pragma once
#include "DXUT.h"

#include "MotionBlurTestNode.h"

class CMotionBlurTestScene:public IScene,public Singleton<CMotionBlurTestScene>
{
	friend class Singleton<CMotionBlurTestScene>;
public:

	~CMotionBlurTestScene(void);

	private:
		CMotionBlurTestScene(void);
		virtual void OnTerminate( void );
		virtual void Unload();
		virtual void HandleInput();
		virtual LRESULT OnMsgProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,bool* pbNoFurtherProcessing );
		virtual void Load();
     
	  CMotionBlurTestNode * m_BulrTestNode;
 
		
};

